AI Insights · Timothy · October 2021
Top 5 Dynamic Games on Android in Egypt: Q3 2021
Discover the performance trends of the top 5 dynamic games on the Android platform in Egypt during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the Android gaming landscape in Egypt saw notable performances from several dynamic games. Below, we explore the performance trends of the top 5 games, highlighting their weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, where more insights can be found.
Lords Mobile: Last Rise of Qin experienced a mix of trends over the quarter. Weekly revenue fluctuated, peaking at approximately $16.9K in early August and closing the quarter around $16.6K. Downloads varied, initially hitting 61.3K in early July before dipping to around 31.4K in early August and then stabilizing between 44K and 47K towards the end of September. Active users saw a gradual decline from 411.7K at the beginning of the quarter to 144.5K by the end.
Roblox maintained a steady performance. Weekly revenue showed a moderate peak of $13.8K in mid-July, with subsequent fluctuations around $7.4K to $11.2K. Downloads remained relatively stable, averaging around 43K, with a noticeable increase to 48.9K in the last week of September. Active users also showed consistent engagement, peaking at approximately 1.34M in late July and closing the quarter with a similar figure.
eFootball™ 2024 saw varied performance metrics. Revenue started at around $11K in late June, dipping to approximately $4.4K by the end of August, and then recovering to $6.8K by the end of September. Downloads showed a steady increase, climbing from 21.1K in late June to 34.4K in mid-September. Active users remained robust, starting at 1.47M and ending the quarter at 1.59M, indicating strong user retention.
Evony: The King's Return displayed a notable increase in downloads and revenue. Weekly revenue grew from $5.1K at the start of the quarter to $7.3K by the end of September. Downloads surged from 32.6K in late June to over 81.2K at the end of August, before stabilizing around 59.9K in late September. Active users also increased significantly, starting at 118.7K and reaching 180.3K by the end of the quarter.
Homescapes showed consistent engagement metrics. Revenue fluctuated slightly, starting at $3.5K and ending at $3.3K. Downloads saw a significant rise from 15.2K in late June to 48K in mid-September, before settling at 30.1K by the end of the quarter. Active users experienced a gradual decline from 329.6K at the beginning to 271.6K by the end of September.
These trends highlight the dynamic nature of the gaming market in Egypt, with varying levels of engagement and monetization across different titles. For more detailed insights, you can explore the data further on Sensor Tower.